A Dynamic World Map!
Hello!
I'm getting started on the World Map for Reindeer Story in Gamemaker 2! (love making systems).
Numbered tiles will be game locations. [!] is impassable terrain. and dots are corners.
The first location in the game is number 3 , weird right? Well locations are based on the index of the tiles used to build the world map. [!] is 1 and the dots are 2. Which means locations will be 3 and above!
The game splits the whole screen into a grid and looks at each tile, then plops down the sprites for each game location automatically, while building the paths!
Cool eh? This means that when I inevitably swap locations around the game will automatically rebuild the paths.
If I add a new location, the system is smart enough not to path over the impassible terrain:
If I deactivate some locations the paths won't be built and the location and adjoining dots are faded out.
Now all is needed is to add my character/movement and logic for leaving returning to the world map.
Thanks for reading!
Get Reindeer Story
Reindeer Story
Be a Deer! Seasonal RPG, Absurd Action-Adventure!
Status | In development |
Author | Azzie |
Genre | Adventure, Role Playing |
Tags | 2D, Christmas, Cute, Funny, Game Boy Advance, Pixel Art, Retro, Singleplayer |
Languages | English |
More posts
- Marching toward Release! (In November)53 days ago
- Back in the (Reindeer) Saddle!Nov 17, 2023
- An Unfortunate Fawn… A Tragic DelayJun 07, 2023
- demo v1.07 - A big update!Mar 10, 2023
- Now On Steam!Oct 29, 2022
- Reindeer Story v1.06!Jul 02, 2022
- Reindeer Story Prototype Version 1.051Jun 10, 2022
- Reindeer Story Prototype Version 1.05!Jun 07, 2022
- Reindeer Story - Like a Boss...battle !Apr 23, 2022
- New Year! New Goals!Jan 01, 2022
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