A Dynamic World Map!


Hello! 

I'm getting started on the World Map for Reindeer Story in Gamemaker 2! (love making systems). 

Numbered tiles will be game locations. [!] is impassable terrain. and dots are corners.


The first location in the game is number 3 , weird right? Well locations are based on the index of the tiles used to build the world map. [!] is 1 and the dots are 2. Which means locations will be 3 and above!

The game splits the whole screen into a grid and looks at each tile, then plops down the sprites for each game location automatically, while building the paths!


Cool eh? This means that when I inevitably swap locations around the game will automatically rebuild the paths. 

If I add a new location, the system is smart enough not to path over the impassible terrain:


If I deactivate some locations the paths won't be built and the location and adjoining dots are faded out. 


Now all is needed is to add my character/movement and logic for leaving returning to the world map.

Thanks for reading!

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