demo v1.07 - A big update!
Hello!
Still working very hard on Reindeer Story, and now released an update to the prototype/demo to add all the cool refinements for the main game.
Reindeer Story's demo is on Steam! A wish list would be appreciated, it's still on track to release in December 14th this year!
https://store.steampowered.com/app/1946170/Reindeer_Story
Difficulty Modes, Options, Controller Remapping!
This list contains most major changes, but there may be many unreported adjustments and improvements made in this version! Enjoy!
Graphical Changes
-------------------
- Updated graphics for Player Characters, NPCs and enemies
- Many icons, including moves and icons have been updated
Main Menu Changes
------------------
- Changed the Layout of the Menu screen
- Menu Screen now displays the current playtime
- Menu Screen now displays the Location Name
- Added an option to Quit Game or Return to the Title screen
- Added an Options menu that allows a large number of functions
General Options
-Text Speed Option (WIP),
-SFX, Ambience and Music Volume controls
Difficulty Options
- Easy, Hard and Seasons Beatings Mode to ease or increase difficulty (Default: Normal)
- EXP Option - An option to turn EXP gain ON/OFF for challenge (Default: ON)
- Timed Hit Assist - Automatically make timed hit in Battle (Default: OFF)
Control Options
It's now possible to remap controls for Gamepad and Keyboard and mouse! be aware in previous versions multiple
keys were originally bound to the same actions. Now there is only one default Keyboard Control scheme that you can
remap.
The default controls for Gamepad have been adjusted to fit the Xbox360 control scheme as a default,
Also expanded the controller support to every type Gamemaker Studio can support. This has been tested with the
Xbox 360 controller, Nintendo Switch Pro Controller and the Xbox Series X controller. But it's very likely to work
with many more controllers!
Language Options - (WIP)
- A Language option has been added, currently English is the only option however the game's text files have been designed with other languages
in mind. If you are interested in translating Reindeer Story into a different non-english language do get in touch!
Overworld Changes
--------------------
UI
- The UI in the overworld is now translucent and becomes opaque to indicate when a button is being pressed!
New Items
-----------
- Snowcones: restores HP and Energy
- Candle : Deals Red Elemental Damage to the enemies
Battle Changes
---------------
- A yellow circle now appears under the characters that indicates the player's hitbox.
- Enemies now account for the players Charisma stat when choosing which player to attack in abttle.
Balance Changes
---------------
- Characters starting stats have been adjusted.
- Many skills have had their power and energy costs adjusted. The amount of additional energy cost when placing skills in more powerful slots has generally been reduced.
- Many items and tokens used to boost HP have had their HP bonus reduced, such as Healthy Heart. These were once in-line with Energy Boosting but
in practice HP is more valuable.
- Robin's Z-Mana Skill has been changed to place down a present in the Battle Zone which can be collected on later turns by any character.
Difficulty Modes
-----------------
In this version Difficulty modes have been introduced, these impact the enemies stats and some other details. Enemy Attack Levels impact the speed of projectiles and the length of time you need to avoid them
making them generally harder to dodge. The harder difficulties present a more intense challenge without drawing out battles, tougher foes but faster Z-Meter charge! Easy mode reduces the enemies damage
for a more casual play style, combine with the timed hit assist.
Easy
- Reduce enemy HP by 10%
- Reduce the damage foes deal by 25% (rounded down)
- Reduce the level of foes attack by 1.
Normal
- Default Difficulty
Hard
- All foes HP multiplied by 10% (rounded up)
- Increase the level of foes attack by 2, increasing the length and speed.
- Foes attacks deal 1.25x damage (rounded down) + 1
- Players Z-Meter charges 25% faster
Seasons' Beatings -
- All foes HP increased by 2
- All foes HP increased by a further 20% (rounded down)
- All foes DEF increased by 1
- All foes DEF multiplied by 1.25 (rounded down)
- Increase the level of foes attack by 4, increasing the length and speed.
- Foes attacks deal 1.5x damage (rounded down) + 2
- Players Z-Meter charges 50% faster
Any feedback regarding the difficulty modes would be greatly appreciated!
Misc. Changes
------------------
- Reduced the volume of some of the music tracks.
- Significantly reduced the length of fade outs between rooms.
- Substantially cut down time taken to Load a Game.
- Added more support for controllers
- More Sound Effects and visual effects have been added to moves in battle
- Robin has been given a 2nd Z-Skill that fires poison projectiles.
Bug Fixes
----------
- Removed a bug that could result in Lux stuck behind the Large Rock in Cringle Woods.
- Fixed a bug where a Cherub could be re-rescued each time you re-entered a room.
Phew! A pretty long change list huh? You should see the full game, not too long to go now!
Thanks for reading this far and thanks for your support!
-Azzie
Files
Get Reindeer Story
Reindeer Story
Be a Deer! A Seasonal RPG, Action-filled Winter Adventure!
Status | Released |
Author | Azzie |
Genre | Adventure, Role Playing |
Tags | 2D, Christmas, Cute, Funny, Game Boy Advance, Pixel Art, Retro, Singleplayer |
Languages | English |
More posts
- Official Release!21 days ago
- Last month til Release! Exciting!52 days ago
- Linux Demo!69 days ago
- Merry Christmas in July! (New Demo!)Jul 25, 2024
- Christmas in July! New Demo coming Thursday!Jul 22, 2024
- Release Date Confirmed!Jun 11, 2024
- Marching toward Release! (In November)Mar 22, 2024
- Back in the (Reindeer) Saddle!Nov 17, 2023
- An Unfortunate Fawn… A Tragic DelayJun 07, 2023
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